2023-05-23 |
-
✶ Added an option to have tournament points (TP) in a team event be equal to the total TP of all team members rather than basing team TP on the team's wins, losses, and draws.
- This option is under the "advanced settings" section of the event settings page.
- This option was added to facilitate Armada team events.
-
✶ Added an option to have the team with greater total victory points (VP) from each of its players win the match rather than the team with more game wins.
- This option is under the "advanced settings" section of the event settings page.
- This option was added to facilitate Age of Sigmar team events.
- Added support for Blood Bowl

- Added support for Monsterpocalypse

|
2023-05-18 |
-
Added coded list data to the Statistics page.
- Added support for Standard Loadouts in XWS coded lists (X-Wing and X-Wing Legacy)
-
Improvements to the main Find events page.
- Speed improvements.
- Added new "event tools" links.
- Minimum account name has been increased from 5 to 7 characters.
- Added social media link previews to all non-event-specific pages (event-specific pages already had them).
|
2023-05-04 |
|
2023-05-01 |
-
$✶ Added waiting lists for events.
- A waiting list may be enabled by the event host (host must be a subscriber).
- New players added to a full event will be put on the waiting list automatically.
- Players may be moved off the waiting list by the event host.
- Fixed a bug that was causing subscribers who chose a preferred game system to lose access to subscriber benefits on some pages.
- UI improvements to event registration and player management pages.
-
Generic events may no longer be rated. None ever have, but this will prevent potentially odd usage in the future.
|
2023-04-20 |
- Added a new "player settings" menu to events. This menu includes options to:
- Allow players to register (or not)
- ✶ Allow registered players to modify their registration (or not)
- Allow players to submit games (or not)
- Allow players to edit completed games (or not)
-
The function of League events has changed.
- Leagues do not use rounds. Players submit games against any other player in the event at any time.
- Player standings within a league are calculated using all submitted games.
- Events created before this update using the previous "league" setting have been converted into tournaments that allow players to modify games from every round. The terminology has changed, but the functionality of those events remains the same.
- Made the event status options more obvious and easier to understand.
- ✶ Lists may be hidden until an event is finished.
-
✶ Players may submit casual games directly to a community.
- These games appear on the list of head-to-head games on their community home page and count toward community stats and ranking.
-
Added an option to select a preferred game system.
- The site will only show events, games, and other data for the preferred game unless another game system is specifically requested.
- Use of this setting is only recommended for users who exclusively play a single game system.
- The "your games" section of the Dashboard now only shows editable games.
- Event hosts may now modify the score of each BYE game individually if desired.
|
2023-04-07 |
|
2023-04-06 |
-
Added support for VPS, VPA, APS, and APA tie breakers for team events.
- When applied to a team, these tie breakers add up the relevant point totals for every team member.
- Player info, opponent info, and game editing panels load dynamically so that they always contain the most up-to-date information.
- ✶ Communities may now have any number of managers.
|
2023-03-30 |
|
2023-03-26 |
- Added support for Horus Heresy

- Bug fixes for events with a top cut.
|
2023-03-21 |
- Added printable flyers for each event with event informaton and a registration QR code.
- $ Improvements to the format of printable player check-in sheets.
- UI improvements to event tag pages.
|
2023-03-17 |
- Changed the past and upcoming events pages to a multi-page format.
- Added a date search to the upcoming events page.
-
✶ Games are now submitted dynamically.
- This means that the page doesn't reload when a game result is submitted. Instead, the game is updated in the background and just that game display is refreshed.
-
Results and Games panels on event pages now refresh dynamically.
- This means that the page doesn't load player and team standings or lists of games until they are requested and that standings and lists of games can be refreshed without reloading the entire page.
- Added buttons to quickly change event status between OPEN, LOCKED, and FINISHED.
|
2023-02-26 |
|
2023-02-22 |
-
Added event tags.
- $ Must be a subscriber to create tags.
-
✶ Added XWS list support for X-Wing and X-Wing Legacy.
-
Added top cut support for team and doubles events.
-
Added language-agnostic icons to event preview panels.
Event tag(s)
Location
Date(s)
Event host(s)
Award
Event size
-
Fixed an error that affected rank-based pairing in doubles events.
|
2023-02-04 |
|
2023-01-28 |
-
Fixed an error with BYE games in doubles events.
-
Fixed an error with viewing opponent info on the Dashboard.
|
2023-01-22 |
-
Improvements to the Bracket pairing system. Players who lose a game are now put into a regular Swiss system for the remainder of the event.
|
2023-01-21 |
-
Fixed an error that prevented the printable player check-in sheet from loading.
-
Added player Discord handle to the "manage players" page. Also added to the printable check-in sheet.
-
Whole teams may now drop from a team event.
|
2023-01-17 |
-
Fixed an error that prevented players from auto-swapping when assigning games in a team event.
-
If a player is dropped from a team event, that player will no longer be included when assigning games to new rounds.
-
New players can be added to teams mid-event if a player has dropped from that team.
-
Team settings (name, home location, team captain) may now be adjusted after an event has begun.
|
2023-01-14 |
-
Added an icon
to a player's faction(s) to show if that player has submitted a list.
-
Changed the "info" button into an icon
.
|
2023-01-04 |
-
Changes to event management
- Event settings are split into basic and advanced to streamline event creation and management for most events while allowing complex features for those that need them.
- ✶ Any number of byes may be assigned manually during each round of an event.
- ✶ Events may customize the way bye games are scored.
- ✶ Events may customize the way tournament points (TP) are assigned.
- ✶ A random scenario may be selected for all games in a round.
- ✶ The pairings of the current round may be copied to your clipboard as text using a button.
- External links for events may be given custom link text using Markdown formatting.
-
✶ Team captains (
) have been reinstated. The team captain role has no explicit function within Longshanks but may be used to designate which team member to contact for organizational and planning purposes.
-
Changes to event pairing
-
Several new pairing systems have been added:
- $ Bracket (opponents pre-determined based on a bracket-style progression)
- Fold (top player vs bottom player)
- Slide (top player vs middle player)
- Monrad pairing is now called Adjacent.
- ✶ The first round of an event may now be seeded using Longshanks rating.
- When you select a pairing method for a round, your selection is stored and automatically set as the default for the next round.
-
✶ The "list" button for each player in an event is now a "details" button.
- This button appears whether or not a player has submitted a list.
- All of the player's games are now displayed in the pop-up box in addition to their registration information.
-
Changes to communities
- ✶ Maximum community size increased from 40 to 100.
- ✶ Event hosts can avoid pairing players from the same community using the "avoid friendly fire" option.
- ✶ Events hosted for a community you are a member of appear in the "your events" tab of the Find events page.
- Changes to messaging
- When you send a message, you now always get a receipt of that message sent to your email address.
- Community managers may now send announcements to their community members.
- Players may now send messages to community managers. For example, to ask if they can join the community.
- Fixed a bug that prevented sending event announcements to very large events.
-
Longshanks URLs have been restructured for greater clarity and ease of use.
-
URLs for event, player, team, and community pages have been simplified.
- /events/detail/?event=1234 ⇒ /event/1234/
- /players/detail/?player=1234 ⇒ /player/1234/
- /teams/detail/?team=1234 ⇒ /team/1234/
- /communities/detail/?community=1234 ⇒ /community/1234/
-
The site may now be focused on a specific game sytem using a subdomain rather than using a cookie. Using these subdomains, links can be shared that go directly to a list of events, a statistics page, or other pages for a specific game. Examples:
|
2022-11-17 |
-
Players may now hide their registration details (faction and list) in doubles and team events.
|
2022-11-01 |
-
Added support for doubles events.
-
✶ Expanded support for team events to allow larger teams. Event hosts can choose maximum team size between 3 and 9 players.
-
To support larger teams and doubles events, team events have been restructured from the ground up.
- Creating and managing teams has been streamlined for the event organizer.
- Teams no longer have captains. Any team member may now modify team settings, set matchup pairings, and report game results for their team.
- Team members may now modify their own registration details (faction, list, etc.) and even withdraw from the team (and the event) entirely. These options are managed using the same interface as registration settings for a singles event.
- The tools for managing a doubles event and its teams are nearly identical to those of a team event.
-
✶ Event statistics may be viewed before an event if finished. This is to support the rise of multi-weeks league events.
-
Coded lists submitted with a space at the beginning or end function as expected (Marvel Crisis Protocol only).
|
2022-10-24 |
|
2022-10-16 |
-
A "list data" panel now appears on event pages for game systems that support coded list submission.
- This panel shows the number of players who brought each possible game piece (card, model, etc).
- Currently only supported by Marvel Crisis Protocol.
-
✶ You may now search for events by name.
-
New icons have been added to help identify things. These icons appear next to the name of their respective items in all locations.
Player communities
Teams
Team captains
-
Players may now choose one of their player communities to "represent" when registering for an event.
|
2022-10-03 |
-
✶ Added support for scenarios chosen by each player in a game.
- Original user request was for recording Schemes in Malifaux.
- These are called "player scenarios" (name customizable by game system administrator) and are in addition to the game-wide scenarios that already exist.
-
Added a new tie breaker: MOV - Percentage.
- This is a variant of MOV that counts the percentage of total VPs scored by each player in a game rather than the difference between their VPs.
- This variant is the primary tie breaker for organized Star Wars Legion.
-
Autocomplete function when searching for a player has been fixed.
-
Improvements to the results page for team events. A team's players now appear on the "team results" panel and a player's team appears on the "player results" panel.
-
✶ Events may now have more than one external link. Additionally, the system will automatically parse the names of links from more places:
- Old: Facebook, Google docs, Google sheets
- New: Discord server, Eventbrite, PayPal, Tabletop.events
-
✶ The "friends" panel of your Dashboard now lists players who have added you as a friend and allows you to quickly add them to your friend list.
|
2022-09-16 |
-
✶ Added the event results page, which shows players results from recent events.
- The results are filterable by region, event type, number of wins/losses, faction choice, and whether the player submitted a list or not.
- Useful for finding out what other players are using in recent events.
-
Some statistics graphs now use bars instead of lines to present data.
-
Faction breakdown appearance has been upgraded.
-
New player accounts require five characters in their display name (previously required three).
|
2022-09-11 |
|
2022-09-01 |
-
✶ Added the ability to have a "top cut" in events.
- Top cuts act like a second tournament within a main event.
- Select players from the main event to participate, then run rounds and calculate separate standings for the top cut.
- Top cuts are NOT available for team events.
-
Improvements to the visual appearance of player rankings.
- Designed to improve readability.
- Both on event results and the main player ranking page.
- Some changes also apply to the statistics page.
|
2022-08-24 |
|
2022-08-19 |
-
Fixed a bug that prevented players from setting direct messages on or off and also allowed anyone to receive direct messages (even if they had previously turned the option off).
|
2022-08-15 |
-
✶ Event hosts may now choose to pre-assign byes to a specific player rather than having them assigned automatically.
-
✶ Marvel Crisis Protocol players may now submit their list using the numeric code exported by various popular list builders. Coded lists are interpreted by the system and displayed as a formatted text list.
- This functionality is currently only for MCP but may be expanded to other game systems in the future.
-
Eliminated a corner case that could cause players to be rematched when they have already played every other player with their number of tournament points.
-
Each player's number of tournament points is now displayed by the player's name when adding a new round.
-
Removed references to factions for game systems that do not have them (eg. the "Generic" system).
-
Dramatic (2x) speed improvement on the Ranking page and player profiles.
-
Players may now add their full list along with their initial event registration.
- Previously, players needed to register and then return to add a list.
|
2022-08-03 |
-
✶ Added the ability to award (and penalize) players with bonus TPs at an event.
-
Added the ability to track paid/unpaid status for events with an entry fee.
-
Closed a loophole that allowed a player to be registered to an event more than once.
-
Significant UI changes, including a complete overhaul of the Statistics page, the Help page, and the Tools & resources page.
-
Added security features to reduce the likelihood of accidental overwriting of player and event data.
-
Added a "Generic" game system for recording games and events in unsupported game systems.
|
2022-07-26 |
-
Improved support for X-Wing
- Updated the main X-Wing
system for v2.5.
- Added a second X-Wing Legacy
system for v1.0 and v2.0.
- ✶ Added support for SW Legion

|
2022-06-30 |
-
Reorganized tie breakers that are called "Strength of Schedule" so that they appear as such. LS now supports three "SOS variants".
-
Added the SOS variant (average opponent TP) specified by the Marvel Crisis Protocol tournament rules that became active today.
-
Quality-of-life improvements to the general appearance of the site. Color contrast should be better, especially on the Statistics page.
|
2022-06-24 |
-
Massive changes to the Statistics page.
- The faction analyzer has been moved to its own page (should improve loading speed when looking at the main stats page).
- ✶ Addition of new graphs that show several stats over time, including play rates and win rates for factions and scenarios.
- Added tracking of allied faction statistics for games that support using more than one faction per game.
-
Added the ability for team captains and event organizers to delete/remove a team from a team event.
-
In games that have subfactions (eg. Leaders, Captains, Theme Forces, etc.), a warning appears if the "no subfaction" option is selected to encourage players to select a subfaction when submitting game results.
|
2022-05-23 |
-
✶ Added the ability to hide faction selections before an event begins. Event hosts may force all player factions to be visible, hidden, or allow players to choose.
-
✶ Added a button to unfinished games to view your opponent's faction and list.
|
2022-05-16 |
-
✶ Added support for a secondary scoring method called Army Points. This must be turned on by the administrator of each game system that wants to use it.
-
Added new tie breakers called "army points scored" and "army points allowed" which are equivalent to "victory points scored" and "victory points allowed" but for army points.
-
Communities may now select up to three game systems that their members regularly play. This selection helps players find communities that match their interests.
-
General restructuring of the Communities pages, including addition of a search function.
-
Some errors on the Statistics page have been corrected which were causing inaccuracies in game and event counts for some filter settings.
|
2022-05-13 |
-
Added a new tie breaker called "Opponent Wins" or "OPW". This tie breaker sorts players by the total number of games their opponents have won. Note: OPW is referred to as "Strength of Schedule" in the Warmachine & Hordes tournament rules.
-
Game system administrators may now assign a set of preferred tie breakers. These will be selected by default for any new events in that game system.
|
2022-05-03 |
|
2022-04-18 |
-
✶ Added a new tie breaker that always places the event winner's final opponent in second place. This tie breaker is called "Top table" or "TOP".
|
2022-04-15 |
|
2022-04-11 |
-
MOV, VPS, and VPA tie breakers are no longer averaged across all games. Instead, the total value for these figures are shown.
|
2022-04-09 |
-
UI changes to event pages.
-
Added a button to zoom to the game list on an event page.
-
Added support for assigning a customizable score to a player and the phantom player in a bye. These values are adjustable per game system.
|
2022-03-29 |
-
New subscriptions and subscription cancellations are now processed automatically using a PayPal API.
-
Added a log of subscription payments and other PayPal transactions. This log is viewable from your Dashboard. (This log begins on 2022-03-23.)
|
2022-03-13 |
-
✶ Added an adjustable timer to events. Use this timer to inform players how much time they have remaining to submit their registration or complete a round.
|
2022-03-06 |
-
✶ Added the "your events" section to the main events page. When you are logged in, this tab shows current and upcoming events that you are registered for.
|
2022-02-25 |
- ✶ Added support for Bushido

-
Added support for dynamic tournament points (depending on game score, not just win/loss/draw) to support Bushido.
-
Added a home page for each supported game system that includes a description of the game (if applicable) and lists details such as the game's publisher, award and rating thresholds, tournament point scheme, factions, and scenarios.
-
Made the process for creating and managing a team (for team events) more obvious for players.
|
2022-02-09 |
-
✶ Added event names to the page title.
-
Added a badge
for game stores and event venues.
|
2022-02-06 |
-
Added a page for users to submit requests to improve the site or add features.
-
Users can also vote on requests. Requests with more votes are more likely to be implemented.
|
2022-02-01 |
-
Added an "evil twin" list of player profiles with similar display names to the Dashboard. Each "evil twin" profile in the list has a button to request that it be merged with your own profile (if it is a duplicate or otherwise represents the same person).
|
2022-01-23 |
-
Event hosts may choose to allow players to edit all of their games in an event ("league") instead of only their current game ("tournament").
-
$ Patron and Champion subscribers may upload custom banner images and icons for their events.
|
2022-01-01 |
-
The three possible pairing errors are more clearly displayed when setting pairings for a round, as well as the options for automatically avoiding those errors.
- Rematches are always automatically avoided.
- Pairings between mutual friends can be avoided automatically by using the avoid friends option.
- Players being assigned to the same table for multiple games can be avoided automatically by using the fresh tables option.
-
Added an option to pre-select the scenario and point value for all games when adding a new round. This option is only available for game systems that use scenarios and/or point values.
-
Added a set of "fake" player accounts (ID numbers 800 through 815) for use when testing out the system.
|
2021-12-01 |
-
Events may now be hosted for a specific community, restricting registration to community members.
-
Updates to how events are displayed and organized on the event list pages.
|
2021-11-20 |
-
Event types have been updated to more clearly identify which events count towards player ratings and which do not.
- "Standard" events are now "Rated standard" events.
- "Friendly" events are now "Unrated standard" events.
- "Team" events are now "Rated team" events.
- There is a new event type called "Unrated team" events.
|
2021-11-10 |
-
Added player communities.
-
The Statistics page now defaults to include all events and games, not just competitive ones.
-
Non-rating-based awards now include results from all games and events, not just competitive ones.
|
2021-10-22 |
|
2021-10-08 |
-
The Control Panel has been renamed to the Dashboard. Your Dashboard shows all of your ongoing games and each event you've registered for or played in. It also has tools to manage and edit your player profile.
-
When logged in, the homepage now redirects to your Dashboard so that you can easily and quickly find your current games and events.
|
2021-10-01 |
-
Events may now apply up to three tie breakers in any order.
-
Two new tie breakers have been added:
- Victory Points scored (average score in each game).
- Victory Points allowed (average opponent's score in each game).
-
Player profiles now show how many games and events that player has participated in for each supported game system. This is so you can tell which games a player actively playes without having to reload the page for each game.
-
$ The GhostDeer Index now includes sub-factions when they have a win rate that differs from their parent faction by more than 5%.
-
The cookie that stores your selected game system now lasts much longer (until the year 2038) so you don't have to make this choice repeatedly. This cookie stores no other personal information.
|
2021-09-08 |
-
The "hidden" event status has been renamed "under construction." The color and icon for this status have also been updated to reflect this change.
-
A new "hidden" event status option has been added. An event with this status is equivalent to an Open event in every way except that it does not appear in any public event lists. Players must have the event link in order to view the event.
|
2021-09-01 |
-
Added support for single- and double-elimination rounds.
-
Reconfigured the pairing options display when adding a new round.
-
Added support for minimum and maximum player score, score step size, and min/max point value. Score range can impact if score appears as a type-in field or a menu in game submission windows.
-
Added faction names to the faction ranking section of the Statistics page.
-
Added a filter that marks factions on the Statistics page with low play counts to warn users before conclusions are drawn. This also hides low-play-count factions from the GhostDeer Index entirely.
|
2021-08-23 |
-
Event organizers may now add players to an event after it has begun. A player who joins an ongoing event cannot be added to an existing round but will be included in subsequent rounds.
-
Ranking within events now ignores total game count (to support the addition of late players). Players are now ranked by:
- tournament points
- number of wins
- number of ties
- number of losses
- the chosen tie-breaker for the event (if any)
-
The "newbie" badge now only marks player profiles created in the last 30 days (instead of 90).
|
2021-08-20 |
-
Team events have been upgraded to match the rest of Longshanks 2.0.
-
Improvements to the player profile claiming system.
|
2021-08-06 |
-
General improvements and fixes to the Statistics page. Fixed a bug that was reporting erronious subfaction stats.
-
Added reCAPTCHA checks to the pages that create and claim player profiles.
-
Other minor bug fixes.
|
2021-07-27 |
-
Added Monrad and Random pairing options.
-
The pairing system can now avoid pairing friends in every round (still not recommended beyond round 1).
-
Adjustments to the appearance of faction icons (smaller) for a more concise page layout.
|
2021-07-19 |
-
$ Added a printable player check-in sheet for events.
-
Added a button to copy the link for an event to the user's clipboard (for easier sharing).
|
2021-07-12 |
-
UX improvements, especially for smaller mobile screens.
-
Popup windows (game result entry, game system chooser, etc.) can now be closed by pressing ESC.
-
Refinements to the roster list submission system based on early user feedback.
-
Game systems may now use a tournament point scheme if desired. (This is recommended ONLY for games that require it.)
|
2021-07-06 |
-
Minor bug fixes and performance improvements.
-
Preparatory work for automating the subscription system through PayPal.
-
Reactivated the leaderboard.
|
2021-07-04 |
-
Discord and Twitter handles may be added to a player profile.
-
Players may submit roster lists when registering for an event.
- Players and event organizers may modify roster lists after they have been entered.
- All players may view all roster lists once the first round of an event has begun.
-
Players may choose to be unrated.
- Unrated players don't appear on the ranking page and their player rating is not displayed anywhere.
|
2021-06-25 |
|